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- QQRKSRC1
- // This file has been written by QuArK QuArK 6.3snap080601
- // It's the text version of file: UserData Quake 1.qrk
-
- {
- Description = "Custom configuration file for Genesis3d."
- MapObjPanel.qrk =
- {
- cube: =
- {
- new cube:p =
- {
- east:f =
- {
- v = '64 0 0 64 128 0 64 0 128'
- tex = "[auto]"
- }
- west:f =
- {
- v = '-64 0 0 -64 -128 0 -64 0 128'
- tex = "[auto]"
- }
- north:f =
- {
- v = '0 64 0 -128 64 0 0 64 128'
- tex = "[auto]"
- }
- south:f =
- {
- v = '0 -64 0 128 -64 0 0 -64 128'
- tex = "[auto]"
- }
- up:f =
- {
- v = '0 0 64 128 0 64 0 128 64'
- tex = "[auto]"
- }
- down:f =
- {
- v = '0 0 -64 128 0 -64 0 -128 -64'
- tex = "[auto]"
- }
- }
- }
- light: =
- {
- light:e =
- {
- origin = "0 0 0"
- light = "300"
- }
- }
- Quake1 Entities: =
- {
- Quake1 Entities.qtxfolder =
- {
- Doors & lifts.qtxfolder =
- {
- fixedscale = "1"
- func_door:b =
- {
- angle = "360"
- ;desc = "Door"
- ;incl = "defpoly"
- }
- func_door_secret:b =
- {
- angle = "360"
- ;desc = "A door that is triggered to open"
- ;incl = "defpoly"
- }
- func_wall:b =
- {
- ;desc = "Just a solid wall if not inhibitted"
- ;incl = "defpoly"
- }
- func_button:b =
- {
- angle = "360"
- ;desc = "A button"
- ;incl = "defpoly"
- }
- func_train:b =
- {
- angle = "360"
- ;desc = "A platform (moves along a train)"
- ;incl = "defpoly"
- }
- func_plat:b =
- {
- ;desc = "A lift/elevator"
- ;incl = "defpoly"
- }
- func_bossgate:b =
- {
- ;desc = "This bmodel disappears when player has all the episode si"
- "gils"
- ;incl = "defpoly"
- }
- func_episodegate:b =
- {
- ;desc = "Appears if episode has been completed so we cant reenter "
- "it"
- ;incl = "defpoly"
- }
- func_illusionary:b =
- {
- ;desc = "Entity that looks solid but lets you walk right through i"
- "t"
- ;incl = "defpoly"
- }
- }
- Triggers.qtxfolder =
- {
- fixedscale = "1"
- trigger_teleport:b =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Teleporter (all trigger_tags are trigger by walkover"
- ;incl = "defpoly"
- }
- trigger_changelevel:b =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Changes to another level"
- ;incl = "defpoly"
- }
- trigger_counter:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Counter"
- }
- trigger_setskill:b =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Changes Skill level"
- ;incl = "defpoly"
- }
- trigger_once:b =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Triggers action only once"
- ;incl = "defpoly"
- }
- trigger_multiple:b =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "trigger action (can be triggered more than once)"
- ;incl = "defpoly"
- }
- trigger_onlyregistered:b =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Only triggers if game is registered (registered == 1)"
- ;incl = "defpoly"
- }
- trigger_secret:b =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "trigger action and award secret credit"
- ;incl = "defpoly"
- }
- trigger_monsterjump:b =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "walking monsters that touch this will jump"
- ;incl = "defpoly"
- }
- trigger_hurt:b =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "any object touching this will be hurt"
- ;incl = "defpoly"
- }
- trigger_push:b =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "pushes player in any direction (like a windtunnel)"
- ;incl = "defpoly"
- }
- trigger_relay:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "allow delayed/multiple actions from one trigger"
- }
- }
- Lights.qtxfolder =
- {
- fixedscale = "1"
- light:e =
- {
- origin = "0 0 0"
- light = "200"
- ;desc = "A projected light (no visible light source)"
- }
- light_torch_small_walltorch:e =
- {
- origin = "0 0 0"
- ;desc = "Short wallTorch"
- }
- light_flame_large_yellow:e =
- {
- origin = "0 0 0"
- ;desc = "Large yellow flame ball"
- }
- light_flame_small_yellow:e =
- {
- origin = "0 0 0"
- ;desc = "Small yellow flame ball"
- }
- light_flame_small_white:e =
- {
- origin = "0 0 0"
- ;desc = "Small white flame ball"
- }
- light_fluoro:e =
- {
- origin = "0 0 0"
- ;desc = "light: makes steady fluoroscent humming"
- }
- light_fluorospark:e =
- {
- origin = "0 0 0"
- ;desc = "light: makes sparking, broken fluoroscent sound"
- }
- light_globe:e =
- {
- origin = "0 0 0"
- ;desc = "sphere globe light"
- }
- }
- Ambient sounds.qtxfolder =
- {
- fixedscale = "1"
- ambient_drip:e =
- {
- origin = "0 0 0"
- ;desc = "Dripping sound"
- }
- ambient_drone:e =
- {
- origin = "0 0 0"
- ;desc = "engine/machinery sound"
- }
- ambient_comp_hum:e =
- {
- origin = "0 0 0"
- ;desc = "computer background sounds"
- }
- ambient_swamp1:e =
- {
- origin = "0 0 0"
- ;desc = "frogs croaking"
- }
- ambient_swamp2:e =
- {
- origin = "0 0 0"
- ;desc = "slightly different sounding frogs croaking"
- }
- ambient_flouro_buzz:e =
- {
- origin = "0 0 0"
- ;desc = "Buzzing sound"
- }
- ambient_light_buzz:e =
- {
- origin = "0 0 0"
- ;desc = "as above just with a lower volume"
- }
- ambient_suck_wind:e =
- {
- origin = "0 0 0"
- ;desc = "Wind sound"
- }
- ambient_thunder:e =
- {
- origin = "0 0 0"
- ;desc = "Thunder"
- }
- }
- Misc.qtxfolder =
- {
- fixedscale = "1"
- air_bubbles:e =
- {
- origin = "0 0 0"
- ;desc = "Rising bubbles"
- }
- event_lightning:e =
- {
- origin = "0 0 0"
- ;desc = "Used to kill Chton: Shareware Boss"
- }
- info_intermission:e =
- {
- origin = "0 0 0"
- mangle = "0 0 0"
- ;desc = "Cameras position during intermissions"
- }
- info_null:e =
- {
- origin = "0 0 0"
- ;desc = "Used as a positional target for spotlights"
- }
- info_notnull:e =
- {
- origin = "0 0 0"
- ;desc = "Used as a positional target for Lightning"
- }
- info_teleport_destination:e =
- {
- origin = "0 0 0"
- ;desc = "gives coords for a teleport destination"
- targetname = "[auto]"
- angle = "360"
- }
- misc_fireball:e =
- {
- origin = "0 0 0"
- ;desc = "Small fireball (used with lava)"
- }
- misc_explobox:e =
- {
- origin = "0 0 0"
- ;desc = "Nuclear Container (Explodes upon being shoot, harms playe"
- "r)"
- }
- misc_explobox2:e =
- {
- origin = "0 0 0"
- ;desc = "small nuclear comtainer"
- }
- trap_spikeshooter:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Shoots spikes (Nails)"
- }
- path_corner:e =
- {
- origin = "0 0 0"
- ;desc = "Used to define path for func_train platforms"
- }
- misc_teleporttrain:e =
- {
- origin = "0 0 0"
- ;desc = "Used for the final boss"
- }
- trap_shooter:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Continuously fires spikes"
- }
- }
- Items.qtxfolder =
- {
- fixedscale = "1"
- item_health:e =
- {
- origin = "0 0 0"
- ;desc = "Medkit"
- }
- item_health:e =
- {
- origin = "0 0 0"
- ;desc = "Megahealth (100%)"
- }
- item_artifact_envirosuit:e =
- {
- origin = "0 0 0"
- ;desc = "Enviromental protection suit"
- }
- item_artifact_super_damage:e =
- {
- origin = "0 0 0"
- ;desc = "Quad Damage"
- }
- item_artifact_invulnerability:e =
- {
- origin = "0 0 0"
- ;desc = "Pentagram of protection"
- }
- item_artifact_invisibility:e =
- {
- origin = "0 0 0"
- ;desc = "Ring of shadows"
- }
- item_armor1:e =
- {
- origin = "0 0 0"
- ;desc = "Green Armor"
- }
- item_armor2:e =
- {
- origin = "0 0 0"
- ;desc = "Yellow Armor"
- }
- item_armorInv:e =
- {
- origin = "0 0 0"
- ;desc = "Red Armor"
- }
- item_key1:e =
- {
- origin = "0 0 0"
- ;desc = "Silver Key"
- }
- item_key2:e =
- {
- origin = "0 0 0"
- ;desc = "Gold Key"
- }
- item_sigil:e =
- {
- origin = "0 0 0"
- ;desc = "Any Rune"
- }
- }
- Weapons & Ammo.qtxfolder =
- {
- fixedscale = "1"
- weapon_supershotgun:e =
- {
- origin = "0 0 0"
- }
- weapon_nailgun:e =
- {
- origin = "0 0 0"
- }
- weapon_supernailgun:e =
- {
- origin = "0 0 0"
- }
- weapon_grenadelauncher:e =
- {
- origin = "0 0 0"
- }
- weapon_rocketlauncher:e =
- {
- origin = "0 0 0"
- }
- weapon_lightning:e =
- {
- origin = "0 0 0"
- ;desc = "Thunderbolt Cannon"
- }
- item_shells:e =
- {
- origin = "0 0 0"
- ;desc = "ammo for both Shotgun & SuperShotgun"
- }
- item_spikes:e =
- {
- origin = "0 0 0"
- ;desc = "ammo for both Perforator & Super Perforator"
- }
- item_rockets:e =
- {
- origin = "0 0 0"
- ;desc = "ammo for both Grenade/Rocket Launcher"
- }
- item_cells:e =
- {
- origin = "0 0 0"
- ;desc = "ammo for Thunder Bolt"
- }
- }
- Monsters.qtxfolder =
- {
- fixedscale = "1"
- monster_army:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Grunt"
- }
- monster_dog:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Attack Dog"
- }
- monster_ogre:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Ogre"
- }
- monster_knight:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Knight"
- }
- monster_zombie:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Zombie"
- }
- monster_wizard:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Scragg (Wizard)"
- }
- monster_demon1:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Fiend (Demon)"
- }
- monster_shambler:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Shambler"
- }
- monster_boss:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Chton (Shareware Boss)"
- }
- monster_enforcer:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Medium Guard"
- }
- monster_fish:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Killer Fish"
- }
- monster_hell_knight:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Medium Knight"
- }
- monster_oldone:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = ""
- }
- monster_shalrath:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = ""
- }
- monster_tarbaby:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = ""
- }
- }
- Player Starts.qtxfolder =
- {
- fixedscale = "1"
- info_player_start:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "This is where the Player Starts"
- }
- info_player_deathmatch:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "A deathmatch start (more than one allowed)"
- }
- info_player_coop:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "A coop player start (more than one allowed)"
- }
- info_player_start2:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Only used on the start map for return point"
- }
- testplayerstart:e =
- {
- origin = "0 0 0"
- angle = "0"
- ;desc = "Used to temporarly change the info_player_start"
- }
- }
- }
- }
- }
- Menu.qrk =
- {
- item: =
- {
- Txt = "&GO ! (textures+build+Quake)"
- Shortcut = "Ctrl+R"
- Textures = "1"
- RunGame = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- BuildPgm2 = "1"
- BuildPgm3 = "1"
- }
- item: =
- {
- Txt = "Quic&kGO ! (no VIS, fast LIGHT)"
- Shortcut = "Ctrl+K"
- Textures = "1"
- RunGame = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- BuildPgm3 = "1"
- BuildArgs3 = "-fast"
- }
- item: =
- {
- Txt = "QuickGO on &selection only"
- Shortcut = "Ctrl+P"
- SelOnly = "1"
- Textures = "1"
- RunGame = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- BuildPgm3 = "1"
- }
- item: =
- {
- Txt = "-"
- }
- item: =
- {
- Txt = "&Prepare used textures"
- Textures = "1"
- }
- item: =
- {
- Txt = "&Complete rebuild"
- Pause = "1"
- ExportMapFile = "1"
- Textures = "1"
- BuildPgm1 = "1"
- BuildPgm2 = "1"
- BuildPgm3 = "1"
- }
- item: =
- {
- Txt = "&Run Quake"
- RunGame = "1"
- }
- item: =
- {
- Txt = "-"
- }
- item: =
- {
- Txt = "&QBSP (.bsp file creation)"
- Pause = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- }
- item: =
- {
- Txt = "&VIS (visibility list)"
- Pause = "1"
- BuildPgm2 = "1"
- }
- item: =
- {
- Txt = "&LIGHT (light projection)"
- Pause = "1"
- BuildPgm3 = "1"
- }
- item: =
- {
- Txt = "-"
- }
- item: =
- {
- Txt = "QBSP - only &entities"
- Pause = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- BuildArgs1 = "-onlyents"
- }
- }
- }
-